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Workshop. Tools and tricks for working with Apple Metal

Day 3


When working with Metal on Apple platforms, it is often necessary to profile, control the correctness of the code and debug it, including on the GPU side.

George will talk about standard Apple tools for working with Metal, how to use them, what nuances they have, as well as other techniques that the author used in his experience in developing graphic editors. This workshop will be interesting both for those who are starting their way with Metal and for practicing engineers.

Recommendations for preparing for the workshop:

Mac, Xcode, smartphone (to run code

  • #FPS
  • #workshop
  • #perfomance
  • #Profiling
  • #Tools
  • #iOS
  • #visualisation
  • #Rendering


Invited experts